Privacy

No Connections is a free word game made by one person. This page lists what the game keeps about you, where it keeps it, and for how long. There are no ads and no cookies, and nothing is sold.

Last updated October 12, 2026.

In your browser

The game saves its state in your browser's own storage: your games, in progress and finished; your results (the date of each daily, your mistakes and your time); your settings; a copy of your leaderboard name; whether you've seen the rules and the tips; your answers to the difficulty survey and the last totals you saw; a win still waiting to reach the leaderboard, and its guesses until they are sent; your share code and the share counts not yet sent; when you last sent a bug report; and, for the card that shows how to add the game to your home screen, whether you have won, how many games you have finished, how often and when you last closed it, when it last showed, and whether you installed the game from your browser's own prompt. None of this leaves your browser except as the sections below describe. Clearing this site's data in your browser erases it.

Once you post to the leaderboard or sign in, the sign-in code also keeps your session in the browser so you stay signed in.

The leaderboard

When you win a daily on its own day, the game posts a row to that day's leaderboard, which anyone can read. The row holds your name, your time and mistakes, the colored squares of your guesses, the date, whether you were signed in with Google, and whether you chose to appear as Anonymous.

Your name is made up for you from two words and a number. It is yours alone and stays the same every day, so someone could follow it from one day's board to the next. Settings can show "Anonymous" in its place, on today's row and every row after.

To post, the game makes a guest account for your browser: a random ID, with nothing about you in it. Rows stay on the board; a signed-in player's go when they delete their account.

Signing in with Google

Signing in is optional, and you must be 13 or older to do it. Google gives the game your email address and nothing else: not your Google name, not your photo. Firebase, the sign-in service, keeps the address with your account so you can sign in again. The game shows it only to you, in Settings and on the delete page. It is never written to the game's database, and no other player sees it.

While you are signed in, your account keeps one record for each daily you finish: the date, your mistakes and, when the game was timed, your seconds. That is how your streak follows you to another device. It also keeps your guesses in each game you finish, today's or a past puzzle's, with your seconds and when they arrived, so another device can show that game finished. The records and games are private to your account.

Shared links

When you share a result, the link carries a code of 8 random letters, the same on every share from your browser. It is made up, not taken from your name or your account, so nobody can work out who you are from it. The game counts each share (the code, the code of the link that brought you, if one did, the puzzle's date, and whether you shared or copied it), each first visit from a shared link (the code, and whether that browser had played before), and the first game that browser then finishes (the code, and whether it was won). Only the developer reads these counts.

Signed in with Google, your account also keeps your browser's code, so the developer can tell one player's devices from several players. Deleting your account erases it.

Visit counts

The game counts visits with Umami, which sets no cookies. For each page you open, Umami receives the page's address without anything after a ? or #, its title, the site that linked you here, your browser, operating system, device type, screen size and language, and your country, which it works out from your connection. It also measures how fast each page loads and answers your taps. Umami keeps all of this for 6 months.

On the game's page it also counts the first guess of each game and whether you play from your home screen, each win or loss with its mistakes, each share and whether you shared or copied it, and each difficulty rating with whether you solved the puzzle and your mistakes. Each count names the puzzle and whether it was the daily, a past puzzle or a beta puzzle. If the game's code fails on your device, it sends the error's type, its message, where in the code it happened and the game's version. None of these carries your name, your account or your share code. If your browser sends Do Not Track, Umami counts nothing.

What else it keeps

The game also keeps the guesses from your leaderboard games, your difficulty survey answers and any bug report you send, until its bug is fixed. Only the developer reads them, though everyone sees each puzzle's survey totals. A beta tester's rating also keeps the game's guesses and any note written beside it, under the tester's key.

Deleting your account

Signed in, you can delete your account in Settings, under Account. The game erases your name, your history, your games and your leaderboard rows. Your results in this browser stay.

Rows posted without signing in stay on the board. To show "Anonymous" in place of your name, turn off Leaderboard display name in Settings.

Who handles it

Google runs the game's hosting, database and sign-in through Firebase, and handles your connection details, such as your IP address, to serve the pages. Its terms are in Firebase's privacy information. Umami receives the visit counts above, under Umami's privacy policy. The game loads nothing from anyone but Google, and sends nothing to anyone but Google and Umami.

Your rights

You can ask for a copy of what the game holds about you, or ask for it to be corrected or erased, at the address below. Google and Umami may store and process this data outside your country, including in the United States, under their data processing terms. If you live in the EU or the UK, you can also complain to your data protection authority.

Questions

Write to nhi@nhilikeknee.com with any question, or to have anything removed.